The main aim of study:
To familiarize students with the basic concepts and methods of game theory and their practical applications
The general information about the module:
The module is implemented in the sixth semester (15 hours of lectures and 15 hours of classes). The subject matter was chosen by students
1 | K. Binmore | Teoria gier | Wydawn. Uniwersytetu Łódzkiego, Łódź. | 2017 |
2 | J. Watson | Strategia. Wprowadzenie do teorii gier | WNT, Warszawa. | 2005 |
1 | K. Kukuła (red.) | Badania operacyjne w przykładach i zadaniach | PWN, Warszawa . | 2016 |
2 | L. C. Thomas | Games, Theory and Applications | John Wiley & Sons, New York . | 1986 |
1 | M. Malawski, A. Wieczorek, H. Sosnowska | Konkurencja i kooperacja. Teoria gier w ekonomii i naukach społecznych | PWN, Warszawa . | 2004 |
2 | P. D. Straffin | Teoria gier | Wydawnictwo Naukowe SCHOLAR, Warszawa . | 2006 |
Formal requirements:
The sixth semester of a degree in engineering and data analysis. The student satisfies the formal requirements set out in the study regulations.
Basic requirements in category knowledge:
Knowledge of basic concepts of linear algebra, calculus and probability: matrices, determinants, vectors, derivatives, integrals, random variables, expected values
Basic requirements in category skills:
Student: knows operations on matrices and vectors, knows how to calculate derivatives and integrals, knows how to use basic notions of probability
Basic requirements in category social competences:
Willingness to continue to acquire mathematical knowledge. Ability to work in a group
MEK | The student who completed the module | Types of classes / teaching methods leading to achieving a given outcome of teaching | Methods of verifying every mentioned outcome of teaching | Relationships with KEK | Relationships with PRK |
---|---|---|---|---|---|
MEK01 | knows how to analyze a simple game in the normal form, identify dominated strategies, in simple cases (eg zero-sum games) find Nash equilibria in pure and mixed strategies | lectures, classes | written exam, assessment of homework |
K-W03+ K-U04++ K-U25+ K-K02++ K-K05+ |
P6S-KK P6S-KO P6S-UU P6S-UW P6S-WG |
MEK02 | can create a tree of a simple game, designate information sets, find Nash equilibria (including the perfect ones), knows the concept of behavioral strategies and examples of simple dynamic games | lectures, classes | written exam, assessment of homework |
K-W03+ K-U04++ K-U25+ K-K02++ K-K05+ |
P6S-KK P6S-KO P6S-UU P6S-UW P6S-WG |
Sem. | TK | The content | realized in | MEK |
---|---|---|---|---|
6 | TK01 | W1-W8, C1-C8 | MEK01 | |
6 | TK02 | W9-W15, C9-C15 | MEK02 |
The type of classes | The work before classes | The participation in classes | The work after classes |
---|---|---|---|
Lecture (sem. 6) | contact hours:
15.00 hours/sem. |
Studying the recommended bibliography:
10.00 hours/sem. |
|
Class (sem. 6) | The preparation for a Class:
15.00 hours/sem. |
contact hours:
15.00 hours/sem. |
Finishing/Studying tasks:
7.00 hours/sem. |
Advice (sem. 6) | The participation in Advice:
1.00 hours/sem. |
||
Exam (sem. 6) | The preparation for an Exam:
10.00 hours/sem. |
The written exam:
2.00 hours/sem. |
The type of classes | The way of giving the final grade |
---|---|
Lecture | The final grade of the lectures is an exam mark - at least 3,0 |
Class | The summary grade of the classes is equal to the arithmetic mean of homework assessments (at least 3,0) |
The final grade |
Required during the exam/when receiving the credit
(-)
Realized during classes/laboratories/projects
(-)
Others
(-)
Can a student use any teaching aids during the exam/when receiving the credit : no